India 0-A is the headquarters commander and unit owner callsign that oversees management and operation of the entire unit.
The responsibilities are;
- Overall command of all assets and call signs in game.
- Admin related to the community. (Mods, documentation and development)
- Management of all group departments and staff.
- Oversees all staff and unit management.
If not operating on the ground as a HQ element., 0-A assists call signs by filling empty staff slots for missions, helping out Zeus’s when required and then simply filling empty spots in other call signs.
0-A is comprised of the headquarters commanding officer.
India 1-0 is the lead call sign and HQ of the group that manages all other call signs both in and out of game.
They are responsible for;
- Majority of command of all assets and call signs in game.
- Admin related to the community. (Mods, documentation and development)
- Management of all group departments and staff.
If not operating on the ground as a HQ element., 1-0 assists call signs by filling empty staff slots for missions, helping out Zeus’s when required and then simply filling empty spots in other call signs.
1-0 is comprised of a 4 man section which includes the company OC, ADJ, RSM and CSM.
India 1-1 is one of our infantry platoons which are the main fighting force of the task force.
They are responsible for;
- Providing the main fighting capability to the task force.
- Utilising a variety weapons, vehicles and equipment to provide a diverse capability to the CO.
1-1 is a platoon comprising of 3 x 8 man sections and a 4 man platoon headquarters.
India 1-2 is one of our infantry platoons which are the main fighting force of the task force.
They are responsible for;
- Providing the main fighting capability to the task force.
- Utilising a variety weapons, vehicles and equipment to provide a diverse capability to the CO.
1-2 is a platoon comprising of 3 x 8 man sections and a 4 man platoon headquarters.
India 1-3-0 is the HQ element of the 1-3 support platoon.
They are responsible for;
- Command of all assets 1-3 both in and out of game.
- Admin related to 1-3 platoon.
- Reinforcing 1-3 support positions when required.
If not operating on the ground as a HQ element., 1-3 HQ assists call signs by filling empty 1-3 slots for missions, helping out Zeus’s when required and then simply filling empty spots in other call signs.
1-3-0 is comprised of a 5 man section which includes the Group Captain, Troop Commander, Battery Commander, Sapper Sergeant and a Medical Sergeant.
1-3 Echo is our combat engineers asset that provides the task force with a wide variety of capabilities.
They are responsible for;
- Providing explosive detection, disposal and demolitions.
- Providing CBRN protection equipment and decontamination for personnel, assets and vehicles.
- Constructing FOB’s, defences and other required structures.
- Providing ground based logistical support.
- Managing and providing transport for prisoners, high value targets and VIP’s.
1-2 is a platoon comprising of 3 x 8 man sections and a 4 man platoon headquarters.
1-3 Golf is our direct fires support weapons (DFSW) asset that primarily provides indirect fires capability. Golf is also able to provide direct fires if required.
They are responsible for;
- Supporting ground forces with the use of indirect fires including mortars, fixed and mobile artillery.
- Providing an increased anti-tank and anti-air capability with the use of mobile launchers.
- Supporting ground forces with the use of direct fires including HMG, MMG and GMG static weaponry.
Golf is a section comprised of 6 members.
1-3 Hotel is our rotary air support asset that provides the task force with a variety of logistical and close air support capability.
They are responsible for;
- Providing air lift capability of personnel and vehicles into the area of operations.
- Providing an air logistical capability by conducting supply drops.
- Providing battlefield commentary to the CO via observation.
- Providing close air support to ground units.
Hotel is a section comprised of 10 pilots and 2 ground crewman.
1-3 Mike is our medical emergency response team (MERT) who provide rapid and increased medical support to mass casualty incidents and other medical situations.
They are responsible for;
- Providing all call signs with a rapid responding and effective medical team when a call sign cannot manage it independently.
- Providing resupply of medical equipment and supplies to call signs.
- Conducting handling and backloading of severely wounded and/or deceased members, civilians, HVT’s and VIP’s.
Mike is a section comprised of 8 members.
Victor 1-3 is the cavalry and armoured support call sign for the company.
They are responsible for;
- Providing heavy firepower to call signs and increasing the company’s anti-vehicle capability.
- Providing reconnaissance capability to headquarters and other call signs.
- Providing armoured transport capability to dismounted units.
The Victor call sign usually operates in a mounted role utilising APC’s, tanks, IFV’s and other vehicles. Although, the Victor crews are able to dismount and operate as one or multiple teams when required.
Victor is comprised of 2 x 3 man crews with each crew in a vehicle.
Game masters are our Zeus team who provide a capability that is critical to the running and experience of our missions.
They are responsible for;
- Control and placement of enemy, civilian and independent forces for the duration of the mission.
- Setting up of objectives and events relating to the missions story line.
- Ensuring members experience a well-balanced, active and enjoyable mission.
Game Masters is a team comprised of 6 permanent members and a pool of part time members.
Reservists are our members who are awaiting a position to open in another call sign or who cannot commit to the expected attendance requirements.
They are responsible for;
- Filling in positions where members may be away for a Sunday mission.
- Providing the ability to bolster call signs strengths when required for particular missions. Eg: Increasing a sections strength to 10 men.
- Allowing members to maintain a lower attendance rate due to real life commitments or events whilst still being able to be apart of the community.
We have a flexible number of reservist slots.
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